Game Theory for CompetitiveAd-Hoc Communications
Many communication systems of interest contain multiple uncoordinated
users that share a common medium (e.g., wireless ad-hoc networks). These
systems can be mathematically modeled as the so-called interference
channel, for which the capacity region is still unknown. In these
scenarios, centralized solutions are to be avoided and distributed
algorithms play a central role. In fact, in many cases, the right model
is to consider selfish users that compete with each other for the
resources. Game theory is the right framework to study such competitive
networks of users, leading to the concept of Nash equilibrium (NE) as
solution of the game. This results in fully distributed algorithms with
no signaling required among the users. Within the context of game
theory, there are three main aspects to be studied: i) existence of NE,
ii) uniqueness of NE, and iii) development of practical distributed
algorithms with provable convergence to the NE.
This problem has been studied since 2001 by different researchers in
the frequency-selective case. Among other things, we provide the
state-of-the-art conditions for convergence of a class of iterative
algorithms that contain as special cases the popular sequential
iterative waterfilling algorithms as well as the novel asynchronous
iterative waterfilling algorithm (more realistic in practice). We then
extend the analysis to the MIMO case which provides a unified view of
the problem. As a side result, we provide a novel interpretation of the
(MIMO) waterfilling operator as a projection onto a proper convex set
(this result is in fact fundamental to prove contraction mapping and
convergence of algorithms).
Papers
- Gesualdo Scutari, Daniel P. Palomar, and Sergio Barbarossa, “The MIMO Iterative Waterfilling Algorithm,” IEEE Trans. on Signal Processing, vol. 57, no. 5, pp. 1917-1935, May 2009.
- Gesualdo Scutari, Daniel P. Palomar, and Sergio Barbarossa, “Competitive Design of Multiuser MIMO Systems based on Game Theory: A Unified View,” IEEE Journal on Selected Areas in Communications: Special Issue on Game Theory, vol. 25, no. 7, pp. 1089-1103, Sept. 2008.
- Gesualdo Scutari, Daniel P. Palomar, and Sergio Barbarossa, “Asynchronous Iterative Water-Filling for Gaussian Frequency-Selective Interference Channels,” IEEE Trans. on Information Theory, vol. 54, no. 7, pp. 2868-2878, July 2008.
- Gesualdo Scutari, Daniel P. Palomar, and Sergio Barbarossa, “Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory – Part I: Nash Equilibria,” IEEE Trans. on Signal Processing, vol. 56, no. 3, pp. 1230-1249, March 2008.
- Gesualdo Scutari, Daniel P. Palomar, and Sergio Barbarossa, “Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory – Part II: Algorithms,” IEEE Trans. on Signal Processing, vol. 56, no. 3, pp. 1250-1267, March 2008.